Killing floor 2 scrake summertransparent8/27/2023 ![]() ![]() ![]() For some reason the berserker didnt run out of EMP because there were only 5 or so scrakes. We had good position so that no zeds were spawning behind us, everything came to us from the front, zed count droped like crazy. ![]() We camped at the meat grinder area below the trader. But I end up with 4 FPs following me as the last thing I saw (it seems to have a 5th one, that I'm not sure, but there's AT LEAST 4 FPs).Įxample game 2. We saw countless scrakes, but they can teleport, so I dont know the exact number of scrakes, I just recall the spawning roar played A LOT OF times. 3 of us kite around, 2 more die later into the wave. Half the team die as the wave starts because people were slow at shopping. So what I have notice is the spawning of the big guys is in proportion to the length in time of the wave, if you drag a wave long enough, you can get a lot more scrakes/FP per wave.Įxample game one, suicidal wave 9. The following is only what I have notice, pure observation, I am not a code guy, I dont know the reason and this may only be pure RNG at work: ![]()
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